Saturday, November 5, 2011

Our second battle

Our Second battle was great great fun once again.  The Khador forces came down from the north to rescue a village under attack from the evil Cryx.  Here's Josh deploying our forces.  The grey and brown bad guys were Bane Knights.  They were high armor and could go through walls and got extra attacks.  Our plan was to run round through the forest to the east and stay away from the houses because they could close with our ranged units through the buildings.
Our fearless and stern officers are ready for battle.
The poor villagers were running for their lives...
At this point we're closing along the fence.  The baddies are waiting behind buildings.  We put Schrag's widowmakers in the front so they could shoot when the enemy decided to come out.  We put Rob and my winterguard on either side with Andrew and Matt's Greylord Ternion on the flank.  My shocktroopers held down the center.  You can see Jared's Doom Reavers in the distance there.  They double-timed it across the map so they had to join the battle a few turns late.  We decided also to take advantage of Anrew's Kossite Woodsmen's ability to deploy on a later turn, trying to find an opportunity to flank them.
At this stage Cryx pulled their first trick.  They had 2 Helldivers, who instead of attacking could burrow underground.  So they moved out and hid in range of our front line gunners.  This was bad because when they attacked they were able to engage some of Schrag's Widowmakers.
Throughout our advance the enemy Necrosurgeon was invading houses and making Mechanithralls out of the poor villagers.  We had to advance quickly, and in hindsight we got a little to close...
The Helldivers popped out right on top of our widowmakers and the Bane Kights charged.
This was our chance to get our shoots in and we needed to make them count.  Things went very badly, however.  Our left flank was a total loss, as you can see below they took cover behind the fence and our attacks from the Greylord Ternion, Winterguard and Widowmakers all missed.  Even the rockets and mortars were useless as they shrugged off blast dmg with their high armor.
The center of the line fared a bit better though, as my shocktroopers steped forward and wrecked one of the helldivers.  This free'd up a Widowmaker to fire, which proved very effective against the Bane Knights as they could ignore the armor with the snipe ability.  (below the round shields and red feathers are the shocktroopers and the rock is the wreck marker from the helldiver)
On the left flank things went quite well.  Without the fence for cover Andrews Greylord Ternion were able to spray whole swaths of the enemy lines, killing several per attack.  Rob's Winterguard used ranged combo attack and then his Manhunter charged the defiler on that side and wrecked it before it had a chance to shoot.
Things went from bad to worse on our left flank.  You can see below the Bane Knights have advanced over the fence and are cutting through Matt's Greylord Ternion and my Winterguard don't have long to live. We deployed Andrew's Kossite Woodmen at that point to help, (the green guys) however their bows did not fair real well agaist the high armor.  In the center the shocktroopers soaked up the damage and were quite awesome overall.  They killed their share but also kept them at bay for Andrew's Greylord Ternion to line up another round of devistating frostbite sprays.
We decided to send Jared's Doom Reavers around the back, but they took to long to get around and the battle was largely over before they made it.
After finishing off the guys in front of them, the shocktroopers formed up to take on the charge from our crumbling left flank.  Again they withstood the considerable damage output from the Bane Knights and held the line for the Greylord Ternion to do their thing.

 After the battle the villagers were very happy...
That is at least until Jared's Doom Reavers realized the battle was over and they didn't get to kill anything...

No comments:

Post a Comment